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In this video we code an FOV based external aimbot with smoothing in c++ and Visual Studio. This works by looping through the entity list, filtering out undesirable players, getting their position and then using that to get the angle between us and them. We can then add that angle to our view angles to create a working aimbot. I hope this helps and makes sense.

Resources :

→ Memory Class: GITHUB LINK

→ Source Code: GITHUB LINK

→ Offsets: GITHUB LINK

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