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Posts posted by h0ss
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In this video we code an FOV based external aimbot with smoothing in c++ and Visual Studio. This works by looping through the entity list, filtering out undesirable players, getting their position and then using that to get the angle between us and them. We can then add that angle to our view angles to create a working aimbot. I hope this helps and makes sense.
Resources :
→ Memory Class: GITHUB LINK
→ Source Code: GITHUB LINK
→ Offsets: GITHUB LINK
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I hope this helped and good luck
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Pack up your bags our CS 1.6 Train has been ready to departure.
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→ Few Instructions for the perfect Bunny hop:
● Press forward key (w) to gain speed.
● Once you start bunny hop (after the first jump), release forward key.
● Use mouse wheel Up or Down to jump.
→ Steps for Bunny hop:
1) Press forward key (W) to gain speed.
2) When you reach on max speed, press the jump key (Space-bar).
3) When you just about to land after the first jump (step 2): → Press any strafe key (A or D) and move Mouse in the same direction.
4) When you land on the ground: Press jump key (Space-bar).
5) When you just about to land (after step 4). → Press opposite strafe key (D or A) and move Mouse in the same direction.
6) When you land on the ground: Press jump key (Space-bar).
You will need to repeat Steps 3 to 6 repeatedly. Doing this a little too early or little too late will cut the bunny hop.
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So you need to type commands in console: fps_modem 250 developer 1 sv_airaccelerate
When you have that, then go to keyboard settings and put: Mouse wheel up to jump Mouse wheel down to duck When you have all that then you can start gstrafing. The first thing you need to do is just to scroll your mouse down, when u have train a bit then you can press ctrl, what i mean about that, you must first scroll down and then press ctrl and your character will do a weird duck thing.
When you have learnt all that, then you can start moving right or left So how to move right or left. It is really simple, when you turn don'w hold "W" it will effect the turning and will not turn as well as it should. So when you strafe, don't hold "W" then you will see the difference, it is the same about bhop.
I hope this helped and good luck!
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What is your nickname ?: h0ss
What is your realname ?: Wail
How old are you ?: 23
How did you find Dzair-Gaming ?: Old Member
What are your favorite games ?: Counter Strike / Pubg / Cod / BF / LOL / Dota 2 / OverWatch
How many hours do you spend on gaming ?: 6-7
What are your favorite movies / shows ?: Mr Robot / Dark / The walking dead
In which country and city do you live ?: Algeria/Mascara- 4
MAKE AIMBOT IN 10 MINUTES
in CS:GO
Posted
In this video we code an FOV based external aimbot with smoothing in c++ and Visual Studio. This works by looping through the entity list, filtering out undesirable players, getting their position and then using that to get the angle between us and them. We can then add that angle to our view angles to create a working aimbot. I hope this helps and makes sense.
Resources :
→ Memory Class: GITHUB LINK
→ Source Code: GITHUB LINK
→ Offsets: GITHUB LINK